GameDev_Links
GoDot:
https://github.com/godotengine/awesome-godot
https://github.com/GDQuest/godot-shaders
https://github.com/Zylann/godot_voxel
GDScript:
https://github.com/GDQuest/learn-gdscript
https://gdquest.github.io/learn-gdscript/ (Requires WebGL.)
https://github.com/habamax/vim-godot
https://github.com/touilleMan/godot-python
https://godottutorials.com/courses/introduction-to-gdscript/
GD Plugins:
https://github.com/QodotPlugin/qodot-plugin
https://github.com/PunchablePlushie/godot_ggs
https://github.com/quentincaffeino/godot-console
https://github.com/efornara/frt
GD Demos:
https://github.com/GDQuest/godot-demos
https://github.com/godotengine/godot-demo-projects
GD CI/CD:
https://github.com/jason-h-35/godot-ci-template
https://github.com/godotengine/godot-git-plugin
HN Gossip:
Godot 4.0 Feature Freeze:
Godot 4.0 Vulkan:
Godot 3.3 Release:
Assets
Graphics
https://mrmotarius.itch.io/mrmo-halftone
https://github.com/lettier/3d-game-shaders-for-beginners
https://github.com/lettier/GameDev-Resources
https://github.com/ellisonleao/magictools
https://github.com/love2d-community/awesome-love2d
https://github.com/sehugg/awesome-8bitgamedev
https://github.com/sehugg/8bit-tools/
https://libresprite.github.io/#!/
https://github.com/luisnts/awesome-computer-graphics
https://nostarch.com/computer-graphics-scratch
https://github.com/goabstract/Awesome-Design-Tools
8bitworkshop
https://github.com/sehugg/8bitworkshop
https://sr.ht/~rabbits/famicom-cookbook/
UI
https://www.gameuidatabase.com/gameData.php?id=801
Fonts
https://github.com/robhagemans/hoard-of-bitfonts
Misc Graphics
https://aeriform.itch.io/minicube64
https://aeriform.gitbook.io/minicube64/
https://skilldrick.github.io/easy6502
https://github.com/henriquelalves/SimpleGodotCRTShader
https://github.com/utilForever/game-developer-roadmap
Audio
Source Code, Ports, Reverse Engineering:
ChipsChallenge
https://github.com/eevee/lexys-labyrinth
https://wiki.bitbusters.club/Main_Page
Jak & Daxter:
https://github.com/open-goal/jak-project https://github.com/water111/jak-project
Skii Free
https://twitter.com/Foone/status/1536053690368348160 https://ski.ihoc.net/
Nethack
https://github.com/NetHack/NetHack
https://arstechnica.com/gaming/2020/03/ascii-art-permadeath-the-history-of-roguelike-games/
https://everything2.com/title/You+have+a+sad+feeling+for+a+moment%252C+then+it+passes
JediKnight
https://github.com/grayj/Jedi-Academy
https://github.com/grayj/Jedi-Outcast
https://github.com/JACoders/OpenJK
Doom/Quake
https://github.com/TTimo/doom3.gpl
https://github.com/id-Software
https://github.com/id-Software/DOOM-3
https://github.com/id-Software/Quake-2
Misc
https://github.com/blinry/gish
https://github.com/endless-sky/endless-sky
https://github.com/jmechner/Prince-of-Persia-Apple-II
duke2opengl
https://github.com/lethal-guitar/RigelEngine
N64 Development
https://github.com/command-tab/awesome-n64-development
LoZ Decompilation / Source:
https://github.com/TinyRetroWarehouse/tp
https://github.com/TinyRetroWarehouse/mm
https://github.com/TinyRetroWarehouse/oot
https://github.com/zeldaret/botw
https://gbatemp.net/threads/ocarina-of-time-fan-pc-port-expected-to-release-in-april.606783/
SSB64:
https://github.com/sm64-port/sm64-port
https://github.com/sm64pc/sm64ex
Text-Based-Adventures
https://if50.substack.com/p/1984-the-hitchhikers-guide-to-the-galaxy
Hundred Rabbits
https://hundredrabbits.itch.io/
https://100r.co/site/resources.html
https://wiki.xxiivv.com/site/studio.html
https://wiki.xxiivv.com/site/hardware.html
Misc Engines:
Torque2D:
https://github.com/TorqueGameEngines/Torque2D
Torque3D:
https://github.com/TorqueGameEngines/Torque3D
Gdevelop:
https://github.com/4ian/GDevelop
Defold
https://github.com/defold/awesome-defold
Pixel:
https://github.com/faiface/pixel
Quake
https://quakeengines.github.io/#
ID Tech 3
https://en.wikipedia.org/wiki/Id_Tech_3
https://github.com/ioquake/ioq3
Quake Engine written in RUST:
https://github.com/cormac-obrien/richter
Quake3 Lite:
https://github.com/cdev-tux/q3lite
VitaQuake:
https://github.com/Rinnegatamante/vitaQuake
Blender support for MD3:
https://github.com/neumond/blender-md3
Map Editor:
https://github.com/Garux/netradiant-custom
Mods
steamcommunity.com/sharedfiles/filedetails/?id=123626484
steamcommunity.com/sharedfiles/filedetails/?id=732999296
moddb.com/games/quake/tutorials/secondary-trigger-in-quake
www.quaddicted.com/engines/software_vs_glquake
www.quaddicted.com/quake/configuration
ezquake.sourceforge.net/docs/?vars-texture-settings
neogeographica.com/site/pages/tools/quakestarter.html
web.archive.org/web/20070808003904/collective.valve-erc.com/index.php?doc=1046121871-81619100
nextleveldesign.org/index.php?/forums/topic/82-trenchbroom-tutorials/
valvedev.info/guides/accelerating-map-compiles-in-quake-based-engines/
learnleveldesign.com/design-theory/theory-and-concepts/
celephais.net/
disenchant.net/
quaketerminus.com/
campu.org/
markshan.com/
ihoc.net/quake_archive/servers.html
runequake.com/
renep.home.xs4all.nl/quakeme/
www.tabun.nl/
mpqarchive.pauked.com/
secretlevelsite.wordpress.com/
zeliepa.net/
www.quake-info-pool.net/q1/bugstool.htm
fdossena.com/?p=quakeFluids/i.md
quakeulf.suxos.org/3d/maps/
Q3
quakewiki.net/archives/code3arena/tutorials/tutorial1.shtml
maps.rcmd.org/tutorials/q3a_create_skybox/
www.kbs.twi.tudelft.nl/
justinmeiners.github.io/shamans/papers/ai/quake_3_arena_bot.pdf
discourse.ioquake.org/t/learning-quake3-modding/1384
discourse.ioquake.org/t/ioquake3-where-do-i-get-started-dev/1369/3
web.archive.org/web/20170302085104/q3map2.everyonelookbusy.net/shader_manual/contents.htm
web.archive.org/web/20050211040925/www.4thdimented.com/dimented_tutorialQuake3_1.htm
web.archive.org/web/20051227032253/www.planetquake.com/qdevels/quake2/28_1_98l.html
QC
steamcommunity.com/app/2310/discussions/0/1760230157504423368/
web.archive.org/web/20001009214502/www.planetquake.com/minion/tutor.htm
pnahratow.github.io/creating-models-for-quake-1.html
www.gamers.org/dEngine/quake/
quakewiki.org/wiki/QuakeC_basics
www.quake-info-pool.net/q1/quakec.htm
www.quakewiki.net/quakesrc/
pages.cs.wisc.edu/~jeremyp/quake/quakec/quakec.pdf
www.cataboligne.org/extra/qcmanual.html